void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of ConvertBf16ToFp32Layer.
This layer converts data type BFloat16 to Float32.
Copyright (c) 2021 ARM Limited and Contributors.
~ConvertBf16ToFp32Layer()=default
Default destructor.
ConvertBf16ToFp32Layer(const char *name)
Constructor to create a ConvertBf16ToFp32Layer.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the ConvertBf16ToFp32 type.
void Accept(ILayerVisitor &visitor) const override
Apply a visitor to this layer.
ConvertBf16ToFp32Layer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.