ArmNN
 20.05
InputLayer.hpp
Go to the documentation of this file.
1 //
2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // SPDX-License-Identifier: MIT
4 //
5 #pragma once
6 
7 #include <Layer.hpp>
8 
9 namespace armnn
10 {
11 
12 /// A layer user-provided data can be bound to (e.g. inputs, outputs).
13 class InputLayer : public BindableLayer
14 {
15 public:
16  /// Makes a workload for the Input type.
17  /// @param [in] graph The graph where this layer can be found.
18  /// @param [in] factory The workload factory which will create the workload.
19  /// @return A pointer to the created workload, or nullptr if not created.
20  virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21 
22  /// Creates a dynamically-allocated copy of this layer.
23  /// @param [in] graph The graph into which this layer is being cloned.
24  InputLayer* Clone(Graph& graph) const override;
25 
26  /// Check if the input tensor shape(s)
27  /// will lead to a valid configuration of @ref InputLayer.
28  void ValidateTensorShapesFromInputs() override;
29 
30  void Accept(ILayerVisitor& visitor) const override;
31 
32 protected:
33  /// Constructor to create an InputLayer.
34  /// @param id The layer binding id number.
35  /// @param name Optional name for the layer.
36  InputLayer(LayerBindingId id, const char* name);
37 
38  /// Default destructor
39  ~InputLayer() = default;
40 };
41 
42 } // namespace
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Input type.
Definition: InputLayer.cpp:20
void Accept(ILayerVisitor &visitor) const override
Apply a visitor to this layer.
Definition: InputLayer.cpp:38
Copyright (c) 2020 ARM Limited.
int LayerBindingId
Type of identifiers for bindable layers (inputs, outputs).
Definition: Types.hpp:171
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of InputLayer.
Definition: InputLayer.cpp:31
~InputLayer()=default
Default destructor.
InputLayer(LayerBindingId id, const char *name)
Constructor to create an InputLayer.
Definition: InputLayer.cpp:15
A layer user-provided data can be bound to (e.g. inputs, outputs).
Definition: InputLayer.hpp:13
InputLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
Definition: InputLayer.cpp:26