From 0dbe0ee25312b728d77383d11c465156e64ae757 Mon Sep 17 00:00:00 2001 From: David Beck Date: Mon, 24 Sep 2018 15:59:27 +0100 Subject: IVGCVSW-1899 : Neon backend folder structure armnn:149855 Change-Id: I26e8cf83422a65049386a5ebdb6d0001627aefaa --- src/backends/neon/workloads/NeonWorkloads.hpp | 41 +++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 src/backends/neon/workloads/NeonWorkloads.hpp (limited to 'src/backends/neon/workloads/NeonWorkloads.hpp') diff --git a/src/backends/neon/workloads/NeonWorkloads.hpp b/src/backends/neon/workloads/NeonWorkloads.hpp new file mode 100644 index 0000000000..a4ab6b2cac --- /dev/null +++ b/src/backends/neon/workloads/NeonWorkloads.hpp @@ -0,0 +1,41 @@ +// +// Copyright © 2017 Arm Ltd. All rights reserved. +// SPDX-License-Identifier: MIT +// + +#pragma once +#include "NeonActivationFloatWorkload.hpp" +#include "NeonActivationUint8Workload.hpp" +#include "NeonAdditionFloatWorkload.hpp" +#include "NeonBaseConstantWorkload.hpp" +#include "NeonBaseMergerWorkload.hpp" +#include "NeonBaseSplitterWorkload.hpp" +#include "NeonBatchNormalizationFloatWorkload.hpp" +#include "NeonConstantFloatWorkload.hpp" +#include "NeonConstantUint8Workload.hpp" +#include "NeonConvertFp16ToFp32Workload.hpp" +#include "NeonConvertFp32ToFp16Workload.hpp" +#include "NeonConvolution2dBaseWorkload.hpp" +#include "NeonConvolution2dFloatWorkload.hpp" +#include "NeonConvolution2dUint8Workload.hpp" +#include "NeonDepthwiseConvolutionFloatWorkload.hpp" +#include "NeonDepthwiseConvolutionUint8Workload.hpp" +#include "NeonFloorFloatWorkload.hpp" +#include "NeonFullyConnectedWorkload.hpp" +#include "NeonL2NormalizationFloatWorkload.hpp" +#include "NeonLstmFloatWorkload.hpp" +#include "NeonMergerFloatWorkload.hpp" +#include "NeonMergerUint8Workload.hpp" +#include "NeonMultiplicationFloatWorkload.hpp" +#include "NeonNormalizationFloatWorkload.hpp" +#include "NeonPermuteWorkload.hpp" +#include "NeonPooling2dBaseWorkload.hpp" +#include "NeonPooling2dFloatWorkload.hpp" +#include "NeonPooling2dUint8Workload.hpp" +#include "NeonReshapeFloatWorkload.hpp" +#include "NeonReshapeUint8Workload.hpp" +#include "NeonSoftmaxFloatWorkload.hpp" +#include "NeonSoftmaxUint8Workload.hpp" +#include "NeonSplitterFloatWorkload.hpp" +#include "NeonSplitterUint8Workload.hpp" +#include "NeonSubtractionFloatWorkload.hpp" -- cgit v1.2.1