diff options
Diffstat (limited to 'src/backends/aclCommon/ArmComputeUtils.hpp')
-rw-r--r-- | src/backends/aclCommon/ArmComputeUtils.hpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/backends/aclCommon/ArmComputeUtils.hpp b/src/backends/aclCommon/ArmComputeUtils.hpp index 059518acd6..2f767891a1 100644 --- a/src/backends/aclCommon/ArmComputeUtils.hpp +++ b/src/backends/aclCommon/ArmComputeUtils.hpp @@ -11,6 +11,7 @@ #include <backendsCommon/WorkloadData.hpp> #include <arm_compute/core/Types.h> +#include <arm_compute/runtime/FunctionDescriptors.h> #if defined(ARMCOMPUTENEON_ENABLED) #include "neon/workloads/NeonReduceWorkload.hpp" @@ -264,6 +265,41 @@ inline unsigned int ComputePositiveAxis(const int& axis, const armnn::TensorInfo return static_cast<unsigned int>(positiveAxis); } +/// Utility function used to setup an arm_compute::Conv3dInfo object from convolution3d descriptor. +inline arm_compute::Conv3dInfo ComputeConv3DInfo(const armnn::Convolution3dDescriptor descriptor, + bool isFastMathEnabled, + const ActivationDescriptor* activationDescriptor) +{ + const arm_compute::Size3D stride{descriptor.m_StrideX, descriptor.m_StrideY, descriptor.m_StrideZ}; + const arm_compute::Padding3D padding{descriptor.m_PadLeft, descriptor.m_PadRight, + descriptor.m_PadTop, descriptor.m_PadBottom, + descriptor.m_PadFront, descriptor.m_PadBack}; + const arm_compute::Size3D dilation{descriptor.m_DilationX, descriptor.m_DilationY, descriptor.m_DilationZ}; + + const arm_compute::ActivationLayerInfo activationInfo = + ConvertActivationDescriptorToAclActivationLayerInfo(activationDescriptor); + const auto roundType = arm_compute::DimensionRoundingType::FLOOR; + + return arm_compute::Conv3dInfo{stride, padding, activationInfo, dilation, roundType, isFastMathEnabled}; +} + +inline arm_compute::Conv3dInfo ComputeConv3DInfo(const armnn::Convolution3dQueueDescriptor queueDescriptor, + bool isFastMathEnabled) +{ + auto descriptor = queueDescriptor.m_Parameters; + const arm_compute::Size3D stride{descriptor.m_StrideX, descriptor.m_StrideY, descriptor.m_StrideZ}; + const arm_compute::Padding3D padding{descriptor.m_PadLeft, descriptor.m_PadRight, + descriptor.m_PadTop, descriptor.m_PadBottom, + descriptor.m_PadFront, descriptor.m_PadBack}; + const arm_compute::Size3D dilation{descriptor.m_DilationX, descriptor.m_DilationY, descriptor.m_DilationZ}; + + const arm_compute::ActivationLayerInfo activationInfo = + ConvertAdditionalInfoToAclActivationLayerInfo(queueDescriptor); + const auto roundType = arm_compute::DimensionRoundingType::FLOOR; + + return arm_compute::Conv3dInfo{stride, padding, activationInfo, dilation, roundType, isFastMathEnabled}; +} + inline arm_compute::ReductionOperation ConvertReductionOperationToAcl(const ReduceDescriptor& descriptor) { switch (descriptor.m_ReduceOperation) |