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Diffstat (limited to 'src/armnn/backends/ClWorkloads.hpp')
-rw-r--r-- | src/armnn/backends/ClWorkloads.hpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/armnn/backends/ClWorkloads.hpp b/src/armnn/backends/ClWorkloads.hpp new file mode 100644 index 0000000000..3b8cf50ace --- /dev/null +++ b/src/armnn/backends/ClWorkloads.hpp @@ -0,0 +1,35 @@ +// +// Copyright © 2017 Arm Ltd. All rights reserved. +// See LICENSE file in the project root for full license information. +// + +#pragma once +#include "backends/ClWorkloads/ClActivationFloat32Workload.hpp" +#include "backends/ClWorkloads/ClActivationUint8Workload.hpp" +#include "backends/ClWorkloads/ClAdditionFloat32Workload.hpp" +#include "backends/ClWorkloads/ClBaseConstantWorkload.hpp" +#include "backends/ClWorkloads/ClBaseMergerWorkload.hpp" +#include "backends/ClWorkloads/ClBatchNormalizationFloat32Workload.hpp" +#include "backends/ClWorkloads/ClConstantFloat32Workload.hpp" +#include "backends/ClWorkloads/ClConstantUint8Workload.hpp" +#include "backends/ClWorkloads/ClConvolution2dFloat32Workload.hpp" +#include "backends/ClWorkloads/ClConvolution2dUint8Workload.hpp" +#include "backends/ClWorkloads/ClDepthwiseConvolutionFloat32Workload.hpp" +#include "backends/ClWorkloads/ClDepthwiseConvolutionUint8Workload.hpp" +#include "backends/ClWorkloads/ClFloorFloat32Workload.hpp" +#include "backends/ClWorkloads/ClFullyConnectedFloat32Workload.hpp" +#include "backends/ClWorkloads/ClL2NormalizationFloat32Workload.hpp" +#include "backends/ClWorkloads/ClMergerFloat32Workload.hpp" +#include "backends/ClWorkloads/ClMergerUint8Workload.hpp" +#include "backends/ClWorkloads/ClMultiplicationFloat32Workload.hpp" +#include "backends/ClWorkloads/ClNormalizationFloat32Workload.hpp" +#include "backends/ClWorkloads/ClPermuteWorkload.hpp" +#include "backends/ClWorkloads/ClPooling2dFloat32Workload.hpp" +#include "backends/ClWorkloads/ClPooling2dUint8Workload.hpp" +#include "backends/ClWorkloads/ClReshapeFloat32Workload.hpp" +#include "backends/ClWorkloads/ClReshapeUint8Workload.hpp" +#include "backends/ClWorkloads/ClResizeBilinearFloat32Workload.hpp" +#include "backends/ClWorkloads/ClSoftmaxFloat32Workload.hpp" +#include "backends/ClWorkloads/ClSoftmaxUint8Workload.hpp" +#include "backends/ClWorkloads/ClSplitterFloat32Workload.hpp" +#include "backends/ClWorkloads/ClSplitterUint8Workload.hpp"
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