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author | David Beck <david.beck@arm.com> | 2018-09-24 13:18:27 +0100 |
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committer | Matthew Bentham <matthew.bentham@arm.com> | 2018-10-10 16:16:57 +0100 |
commit | b4540bef0b0327683fe8e63f727c1212800dc2a9 (patch) | |
tree | e1ea8bb6ee981640a1c469ceb556ed648ffde411 /src/backends/reference/backend.mk | |
parent | 2d9dd36fb6bc20b370701ab15463359b9db35f18 (diff) | |
download | armnn-b4540bef0b0327683fe8e63f727c1212800dc2a9.tar.gz |
IVGCVSW-1898 : Ref backend folder structure
* Reference backend is renamed to backends/reference as per
https://confluence.arm.com/display/MLENG/Pluggable+backends
Change-Id: I27a13c274eb60995dfb459e3c49c0e2f60bcd32c
Diffstat (limited to 'src/backends/reference/backend.mk')
-rw-r--r-- | src/backends/reference/backend.mk | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/backends/reference/backend.mk b/src/backends/reference/backend.mk new file mode 100644 index 0000000000..23dab119d0 --- /dev/null +++ b/src/backends/reference/backend.mk @@ -0,0 +1,54 @@ +# +# Copyright © 2017 ARM Ltd. All rights reserved. +# SPDX-License-Identifier: MIT +# + +# BACKEND_SOURCES contains the list of files to be included +# in the Android build and it is picked up by the Android.mk +# file in the root of ArmNN + +BACKEND_SOURCES := \ + RefLayerSupport.cpp \ + RefWorkloadFactory.cpp \ + workloads/Activation.cpp \ + workloads/ArithmeticFunction.cpp \ + workloads/Broadcast.cpp \ + workloads/ConvImpl.cpp \ + workloads/FullyConnected.cpp \ + workloads/Pooling2d.cpp \ + workloads/RefActivationFloat32Workload.cpp \ + workloads/RefActivationUint8Workload.cpp \ + workloads/RefArithmeticWorkload.cpp \ + workloads/RefBaseConstantWorkload.cpp \ + workloads/RefBatchNormalizationFloat32Workload.cpp \ + workloads/RefBatchNormalizationUint8Workload.cpp \ + workloads/RefConstantFloat32Workload.cpp \ + workloads/RefConstantUint8Workload.cpp \ + workloads/RefConvertFp16ToFp32Workload.cpp \ + workloads/RefConvertFp32ToFp16Workload.cpp \ + workloads/RefConvolution2dFloat32Workload.cpp \ + workloads/RefConvolution2dUint8Workload.cpp \ + workloads/RefDepthwiseConvolution2dFloat32Workload.cpp \ + workloads/RefDepthwiseConvolution2dUint8Workload.cpp \ + workloads/RefFakeQuantizationFloat32Workload.cpp \ + workloads/RefFloorFloat32Workload.cpp \ + workloads/RefFullyConnectedFloat32Workload.cpp \ + workloads/RefFullyConnectedUint8Workload.cpp \ + workloads/RefL2NormalizationFloat32Workload.cpp \ + workloads/RefLstmFloat32Workload.cpp \ + workloads/RefMergerFloat32Workload.cpp \ + workloads/RefMergerUint8Workload.cpp \ + workloads/RefNormalizationFloat32Workload.cpp \ + workloads/RefPermuteWorkload.cpp \ + workloads/RefPooling2dFloat32Workload.cpp \ + workloads/RefPooling2dUint8Workload.cpp \ + workloads/RefReshapeFloat32Workload.cpp \ + workloads/RefReshapeUint8Workload.cpp \ + workloads/RefResizeBilinearFloat32Workload.cpp \ + workloads/RefResizeBilinearUint8Workload.cpp \ + workloads/RefSoftmaxFloat32Workload.cpp \ + workloads/RefSoftmaxUint8Workload.cpp \ + workloads/RefSplitterFloat32Workload.cpp \ + workloads/RefSplitterUint8Workload.cpp \ + workloads/ResizeBilinear.cpp \ + workloads/Softmax.cpp |