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authorGunes Bayir <gunes.bayir@arm.com>2024-01-17 16:07:03 +0000
committerViet-Hoa Do <viet-hoa.do@arm.com>2024-02-01 16:00:34 +0000
commit2b9fa593a0a172bf36a02b5cdb840c6b9b361d7c (patch)
treea4e2d5ce46443a79a0778e4960462ce3edf106ec /compute_kernel_writer/include/ckw/TileOperand.h
parent7ab7fca87cca8775f82b0e9efec6a40975910c17 (diff)
downloadComputeLibrary-2b9fa593a0a172bf36a02b5cdb840c6b9b361d7c.tar.gz
Use the stable CKW API in the GPU dynamic fusion backend
- Refactor all kernels to work with the CKW stable API - Add support for sub-tile in the op_load/op_store CKW operator - Fix mismatch in resize - Add comments in all kernels written with CKW to help developers understand the structure of the code - Add texture image support in depthwise convolution written with CKW - Add support for different block sizes in depthwise convolution - Remove the use of the dynamic fusion helper functions. - Add support for floor in the op_unary() of CKW Resolves: COMPMID-6708, COMPMID-6743, COMPMID-6530 Signed-off-by: Gian Marco Iodice <gianmarco.iodice@arm.com> Signed-off-by: Gunes Bayir <gunes.bayir@arm.com> Signed-off-by: Viet-Hoa Do <viet-hoa.do@arm.com> Signed-off-by: Jakub Sujak <jakub.sujak@arm.com> Change-Id: I8104ce4d04a3138a1aeb0b84940e1f1c89e76069 Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/10914 Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Jakub Sujak <jakub.sujak@arm.com> Reviewed-by: Gunes Bayir <gunes.bayir@arm.com> Comments-Addressed: Arm Jenkins <bsgcomp@arm.com> Benchmark: Arm Jenkins <bsgcomp@arm.com>
Diffstat (limited to 'compute_kernel_writer/include/ckw/TileOperand.h')
-rw-r--r--compute_kernel_writer/include/ckw/TileOperand.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/compute_kernel_writer/include/ckw/TileOperand.h b/compute_kernel_writer/include/ckw/TileOperand.h
index 56dc5e7b2b..556d589bc0 100644
--- a/compute_kernel_writer/include/ckw/TileOperand.h
+++ b/compute_kernel_writer/include/ckw/TileOperand.h
@@ -33,6 +33,7 @@ namespace ckw
class KernelWriter;
class TensorOperand;
class ITile;
+class TileInfo;
/** A tile operand refers to a tile object that can be used for kernel writing. */
class TileOperand
@@ -43,6 +44,18 @@ public:
friend class KernelWriter;
friend class TensorOperand;
+ /** Create an empty tile operand.
+ *
+ * The new tile operand doesn't refer to any tile therefore it is not useable.
+ */
+ TileOperand();
+
+ /** Check if the tile operand contains a tile and therefore useable. */
+ bool is_valid() const;
+
+ /** Get the tile info. */
+ const TileInfo &tile_info() const;
+
/** Get a row vector of the current tile operand.
*
* @param[in] row The index of the row to be accessed in the current tile operand.